Summary[]
A relatively new walker design, the AT-MP has only recently been entered into general service. it fires salvos of missiles that can devastate almost any target, but the machine itself is clumsy to move and easily overwhelmed by infantry and volley of fire tactics.
Strategy[]
Offense[]
The AT-MP employs the same tactic, as the AT-AT, moreso a cheaper alternative. Priorising shield generators before moving onto attacking anything nearby.
It fires its missiles in successive burts, making it particularly useful in destroying enemy turrets and vehicles but its unwieldly nature gives it a hard time versus infantry, particularly anti-vehicle.
Defending it with your own stormtroops will help it venture near to its objective but be wary as its shorter range puts it more at risk of getting into range of base defenses as it does so.
Defense[]
The AT-MP makes a faster and better alternative to the AT-AT, when hunting vehicle targets, but much like on the offense, it will go down pretty quick when the enemy has deployed enemy troops.
There is no particular strategical favour, as it can only be deployed from the Squad Center, but attackers should consider Sniper Troopers to bring down these walkers fast before they cause too much mechanical carnage on mechanised troops.
Level | Damage per Second | Health | Training Cost | Training Time | Research Cost | Research Lab Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 1800 | 6000 | 750 | 3m 30s | |||
2 | 2160 | 7200 | 1050 | 3m 40s | 2 | ||
3 | 2521 | 8400 | 1350 | 3m 50s | 10000 | 3 | 2h 30m |
4 | 2880 | 9600 | 1650 | 4m | 20000 | 4 | 7h |
5 | 3241 | 10800 | 1950 | 4m 10s | 50000 | 5 | 20h |
6 | |||||||
7 | |||||||
8 | |||||||
9 | |||||||
10 |