The damage type of a unit or turret specifies how it deals damage to or aids its targets. Currently, there are two unit damage types and two turret damage types.

Unit damage types Edit


The damage type of a unit is shown underneath the unit's portrait.

Standard Edit

A unit with a damage type of "Standard" means that it attacks its targets like most other units. A unit will target something, move within range of it, and attack that target only until it or the unit itself is destroyed. There are no Support units with a "Standard" damage type, and therefore these types of units can only deal damage.

Area Splash Edit

A unit with a damage type of "Area Splash" means that it deals damage to or helps its targets within a certain area. When units with this damage type attack a target, their attacks will damage other nearby targets. Support units with this damage type aid all friendly units within a certain radius.

Turret damage types Edit

Single Target Edit


The damage type of a turret is shown next to the turret's portrait.

A turret with a damage type of "Single Target" can only attack one enemy unit at a time and its attacks will not damage any other nearby enemies. It will continuously fire at its target until the target is eliminated or the turret itself is incapacitated, even if a favorite target moves into range while the target is being attacked.

"Single Target" turrets: Burst Turret, Rapid Fire Turret, Rocket Turret

Area of Effect Edit

When a turret with a damage type of "Area of Effect" attacks a target, nearby enemies will take damage as well. These attacks typically deal less damage to a single unit than "Single Target" turrets, and thus they are most effective against masses of infantry.

"Area of Effect" turrets: Mortar Turret, Sonic Cannon Turret

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